To run a game — skins, stableford, stroke play, or any other format — you add it to a specific round of an event, choose a format, and choose who's in it. Only a commish or admin can add, edit, or delete games.
Where do I add a game?
You can add games in two places:
- While creating the event — the Games step of the create-event wizard lets you attach games to each round before the event is published.
- After the event exists — open the round and use its Games section to add, edit, or remove games at any time.
Every game belongs to one round. In a multi-day event, "skins every day" means adding a skins game to each day's round — there is no single game that spans all rounds. If you want combined standings across all rounds of an event, the event leaderboard's Totals tab already aggregates gross and net scores across every round automatically; you don't need a game for that.
Which formats can I choose?
Eight formats are available: skins, stableford, stroke play, nassau, best ball, match play, scramble, and alternate shot. For how each one is played and scored, including its settings, see the full game formats reference.
You can run several games in the same round — for example skins as a side game alongside a stroke play purse — subject to the compatibility limits below.
What does "Everyone" vs. "Choose players" mean?
When you add a game you pick one of two participation modes:
- Everyone — the whole field is in. Players are enrolled automatically and kept in sync: someone who RSVPs in or gets seated into a group is added, and someone who drops out is removed. A walk-up added on game day lands in the game automatically. Use this for your league's main game.
- Choose players — the game starts empty and you (or players themselves) decide who's in. Use this for optional side games.
Participation only controls who is scored in the game. It doesn't change how the format itself works.
How do I manage who's in an opt-in game?
Player-by-player participation lives on the round-setup board — the same screen where you seat groups and set tees.
- Group-level chips are the primary control: tapping an opt-in game's chip on a group's header adds or removes the whole group in one action. The chip shows whether all, some, or none of the group is in.
- Per-player dots are the override: toggle a single player in or out, and the group chip updates to show "some."
- Games set to Everyone appear on the board as automatic — there's nothing per-player to manage.
Which games can be combined in one round?
Most formats stack freely, but a few combinations are blocked because they can't produce sensible results together:
- Scramble and alternate shot can't be combined with any other game — or with each other. In these formats the whole team plays one ball, so there are no individual per-hole scores for another game (like skins or stableford) to read.
- Best ball and match play can't run in the same round. Both are built on team pairings, and a round supports one set of team pairings at a time.
- One game per format per round. You can't add skins twice to the same round — if you want to run one format as separate competitions for different handicap levels, split it into flights instead (see Splitting a game into flights).
Anything the rules don't allow is simply blocked when you try to add the game — you can't accidentally create an invalid combination.
One overlap is deliberately allowed: stroke play plus nassau. Nassau is stroke play structured as a three-part bet (front nine, back nine, overall), so running both does apply two payout structures to the same scores. Plenty of leagues run a stroke play purse alongside a nassau side bet, so that call is left to you.
Can I change a game after creating it?
Yes. A commish or admin can edit a game's options (such as scoring settings) or delete it from the round's Games section at any time. One exception: for a game that's been split into flights, the flight structure itself is fixed at creation — see Splitting a game into flights for the details.